Game Portfolio

Last Stop: Limbo

Made in Unreal Engine 5.4 using Blueprints as part of one of my first year uni units. Last Stop: Limbo is a first person game intended to have puzzles, although I only had limited time to make this game, so the prototype serves as more of a style demonstration than a gameplay / mechanic demonstration. This is a remake of an old project of the same name that was originally started in Unity as an A-Level Computer Science project. Unfortunately, due to file corruptions, I no longer have any files from the Unity version. I used a mixture of free to use 3D models and my own 3D models.

Pitch Deck is shown below, click on any of the thumbnails to enlarge the image.

Concept Art / Moodboard

Original Concepts / Mockups


WHo Killed Tabatha Field?

Made exclusively in Python using the PyGame module. This was created for my Non Exam-Assed project, a requirement for the Computer Science A-Level I sat in 2024. All of the art was created by me in Procreate. Each interactable sprite has both a highlighted and non-highlighted version.

The project write up is shown below, click on any of the thumbnails to enlarge the image.

Concept Art

Some of the Assets


Gentlemen's Dread Club

play the game here

Made using the website Scratch due to it being for an art project rather than a technical project. As part of my Fine Art A-Level I did a project that studied the art of the Rusty Lake series, and this was part of my artistic response to that. I used a style similar to the Rusty Lake style when creating the assets to reflect the original project inspiration.

The relevant design part of the project write up is shown below, click on any of the thumbnails to enlarge the image.

Concept Art / Moodboard

Some of the Assets


Other Engine Work

Unreal Engine